How to Play

Everything in Meliora, explained โ€” the numbers below are read live from the game's actual configuration, so this page is always accurate.

Getting startedThe three currenciesRarities & versionsConditions & upgradingStats: the five gradesBattlesRanked matchmakingTraining & levelsMorphsFrames, dyes & StyleProfiles & bannersClans & war seasonsFlexible tradingCard historyPlay on the webSandbox (testers)

๐ŸŽด Getting started

Meliora lives in your Discord server. As people chat, card drops appear automatically (every ~15 messages by default) โ€” three cards with grab buttons, first come first served. You can also wish (gacha pull) with /pull in Discord or right here on the Wish page, and buy an instant extra drop with /drop.

Every copy of a character is unique: it has a short code (like K7M2XA) you use in commands, and a version number โ€” the 4th copy of a character ever minted is v4, forever. Low versions (v1โ€“v9) are the rarest flex in the game.

Start with /daily (resets midnight PST), grab drops fast, and check /help in Discord any time.

๐Ÿ’ฐ The three currencies

CurrencyEarn it fromSpend it on
๐ŸŽŸ๏ธ Tickets/daily (+5), battle wins (+2), clan war seasons Wishes (1), extra drops (2), founding clans (25)
โœจ StardustBurning cards, battles, /daily (+200) Repairs, condition upgrades, training
๐Ÿ’Ž Gems/daily (+1), top-3 clan war placements Frames, banners, and dye rolls in /shop

The loop: Tickets acquire cards, Stardust maintains them, Gems beautify them. Duplicate cards aren't dead weight โ€” /burn them into Stardust (rarer + better condition = more dust; morphs pay 3ร—).

๐Ÿ† Rarities & versions

Five rarity tiers decide how often a character appears and its combat baseline:

RarityDrop rateBase power
C Common 50%60
R Rare 30%72
SR Super Rare 13%86
SSR Super Super Rare 5.5%102
UR Ultra Rare 1.5%120

Rarity belongs to the character; the version number belongs to your specific copy. Version feeds the Vanity grade: v1โ€“9 = S, v10โ€“99 = A, v100โ€“499 = B, v500โ€“999 = C, v1000+ = F.

โญ Conditions & upgrading

Every card rolls a condition the moment it's claimed โ€” it never changes on its own:

ConditionRoll chance
โ˜†โ˜†โ˜†โ˜† Damaged10%
โ˜…โ˜†โ˜†โ˜† Poor20%
โ˜…โ˜…โ˜†โ˜† Good40%
โ˜…โ˜…โ˜…โ˜† Excellent20%
โ˜…โ˜…โ˜…โ˜… Mint10%

Condition drives the Purity grade (Mint = S โ€ฆ Damaged = F). You can raise it one tier at a time with /upgrade: โœจ 250 to reach poor, 500 to reach good, 1500 to reach excellent, 4000 to reach mint.

๐Ÿ“Š Stats: the five grades

Cards don't have fixed stats โ€” they're computed from five graded modifiers (S/A/B/C/F), so how you got a card matters as much as which card:

GradeDetermined by
VanityVersion number โ€” lower is better
PurityCondition rolled at claim
SwiftnessHow fast you clicked the grab button โ€” under 3s = S, over 30s = F (wishes get a neutral B)
WellnessS when healthy, F when injured (0% durability) โ€” injured cards can't battle
StyleCosmetics: dye = C, frame = B, frame + dye = A, โญ premium frame + dye = S

These combine with the rarity baseline into Power, split into โš”๏ธ ATK, โค๏ธ HP, and ๐Ÿ’จ SPD. A mint v1 UR grabbed in two seconds is a monster; a damaged v1500 common grabbed late isโ€ฆ a pet.

โš”๏ธ Battles

/battle @user card:CODE challenges someone to a duel. They accept and pick their own card via a popup, then the fight simulates automatically: the faster card strikes first, hits vary, crits land at 12%.

The winner earns ๐ŸŽŸ๏ธ 2 + โœจ 150 (loser gets โœจ 75), and both cards lose durability (winner โˆ’8, loser โˆ’15). There's a 30-minute cooldown between battles.

Durability is Karuta-style wear: worn cards fight below their peak, and at 0% the card is ๐Ÿค• injured โ€” benched until you /repair it (โœจ 5 per point).

๐ŸŸ๏ธ Ranked matchmaking

/ranked join card:CODE puts you in a global queue. The matchmaker pairs you with an opponent of similar skill and the battle resolves automatically โ€” the result (with any promotion or demotion) is announced in the channel you queued from. No durability wear: ranked stakes are your rating, not repair bills. The winner also gets ๐ŸŽŸ๏ธ 1.

Your visible rank is a tier โ€” Bronze โ†’ Silver โ†’ Gold โ†’ Platinum โ†’ Diamond โ†’ Master โ€” shown by /rank along with your record and peak. Under the hood a hidden MMR (Elo-style rating) tracks how good we actually think you are; new players are calibrating for their first 10 matches and move between tiers faster.

The matchmaker is self-tuning: it starts by only pairing close ratings, widens its search the longer you wait, and periodically adjusts itself from real results โ€” queue times, blowout rates, and how often the favorite actually wins. If nobody suitable shows up within 30 minutes, you're returned from the queue. Leave anytime with /ranked leave.

Seasons: the ladder runs in seasons with rewards paid automatically at the end โ€” everyone who played enough matches gets a reward for their final tier, and top ladder placements earn stacking bonuses (see the current season's payout table on the Ranked page). Between seasons ratings soften back toward the middle and records reset, so every season is a fresh climb. /ranked history (or the web ladder) shows anyone's recent matches.

๐ŸŽฎ Training & levels

/train card:CODE levels a card up to Lv10 through skill minigames. Each attempt costs โœจ 100 ร— current level, paid up front โ€” win the game to level up, lose and the fee is gone. Both the cost and the difficulty scale with level.

Games include the Memory Trial (memorize an emoji sequence โ€” longer and faster at high levels) and Quick Draw (strike within a shrinking reaction window). Different characters can have different minigames โ€” Neon Ronin cards, for example, always train with Quick Draw.

Levels add Power and scale ATK hard: a maxed card hits roughly twice as hard as Lv1.

๐ŸŒˆ Morphs

Every mint has a 3% chance to roll a morph: a permanent, random recolor of the entire card โ€” a hue shift, sometimes with an abnormality: Black & White, Inverted, Sepia, or Vivid.

The recolor applies to everything โ€” art, badges, even applied frames. Morphs are announced with a ๐ŸŒˆ callout when pulled or grabbed, marked ๐ŸŒˆ everywhere, and burn for 3ร— dust. Collectors keep them; pragmatists cash them in.

๐Ÿ–ผ๏ธ Frames, dyes & Style

Frames are ๐Ÿ’Ž-bought items (/shop frames, /frame buy/apply/remove). A frame replaces the card's rarity border with its own look, moves freely between your cards, and returns to your inventory if the card is traded or burned.

FramePrice
Starlight Veil๐Ÿ’Ž 25A shimmering border of captured starlight.
Sakura Bloom๐Ÿ’Ž 25Petals drift eternally around your card.
Neon Circuit๐Ÿ’Ž 35Straight out of the Neon Ronin underworld.
Ember Crown๐Ÿ’Ž 35Smolders with the Ember Court's blessing.
Abyssal Tide๐Ÿ’Ž 45Deep currents from the Abyssal Chorus.
Void Whisper๐Ÿ’Ž 45The Voidwalkers left this one behind.
Royal Gilded โญ๐Ÿ’Ž 60Hand-leafed gold for serious collectors.
Celestial Halo โญ๐Ÿ’Ž 80The rarest frame under the stars.

Dyes are Karuta-style: you don't pick a color, you roll a random one with /dye buy (๐Ÿ’Ž 3 Gems each). Every dye is unique โ€” a random color and pattern (solid, gradient, stripes, speckle, glow, or dual) โ€” and there's a 1-in-100 chance of a โœฆ mystic dye, a rare holographic one-of-a-kind. Roll them, then /dye apply to paint a card (and /dye inventory to see your unused ones). A dye travels with its card when traded.

Cosmetics feed the Style grade โ€” a โญ premium frame plus a dye hits Style S for a real power bonus.

๐Ÿชช Profiles & banners

/profile renders your profile card: your equipped banner, avatar, currencies, clan, and your best card as a showcase. You can see yours on the Collection page too.

Banners are ๐Ÿ’Ž cosmetics (Sakura Skies, Neon Nights, Abyssal Depths, Ember Throne, Void Dream, Celestial Dawn) โ€” buy with /banner buy (auto-equips) and switch any time with /banner equip.

๐Ÿฏ Clans & war seasons

Found a clan for ๐ŸŽŸ๏ธ 25 (/clan create) or join one (/clan join). Every ranked duel earns war points for your clan: +10 for a win, +2 for a loss.

War runs in 7-day seasons. When a season ends, the top clans are recorded in history and every member of the top three is paid: ๐Ÿฅ‡ ๐ŸŽŸ๏ธ 30 + ๐Ÿ’Ž 20 ยท ๐Ÿฅˆ ๐ŸŽŸ๏ธ 15 + ๐Ÿ’Ž 10 ยท ๐Ÿฅ‰ ๐ŸŽŸ๏ธ 8 + ๐Ÿ’Ž 5. Then all scores reset and the next season begins. Check standings with /clan war.

๐Ÿ”„ Flexible trading

/trade with:@user opens an interactive offer you both build together. Each side can add any number of cards, Tickets, Stardust, Gems, unapplied frames, and banners โ€” mix and match freely. (Dyes travel with whatever card they're already on; they can't be offered loose.)

Two-step confirmation, so nobody accepts by accident:

StepWhat it does
๐Ÿ”’ LockFreezes your side of the offer. You can unlock any time to keep editing.
โœ… ApproveThe final go-ahead โ€” and it stays disabled until both sides have locked, so you can't approve while still building. Both must approve for the trade to happen.

Any edit to a locked deal clears both approvals, so there's no bait-and-switch. When both approve, the whole exchange runs as one atomic swap โ€” every card, coin, frame, and banner is re-checked as still available at that exact moment, so a stale offer can never go through half-completed.

Wishlist: track up to 10 characters with /wishlist add โ€” you get pinged whenever one of them drops in a server you share with the bot.

Grab cooldown: you can grab a dropped card every 8 minutes โ€” choose wisely, and remember your claim speed is engraved into the card's Swiftness forever.

๐Ÿ“œ Card history

Every card carries its full life story โ€” who minted it, how (pulled, grabbed, or gifted), its exact claim speed, and every trade it's ever been part of. It's an insert-only log, so provenance can't be faked.

See it two ways: /cardinfo code:XXXXXX in Discord for the k!ci-style summary, or click any card on the website for the full ownership & trade timeline with usernames and dates. Great for verifying a low-version card really is what a trader claims before you deal.

๐ŸŒ Play on the web

You don't need to be in Discord to manage your collection. Right here on the site you can:

โ€ข Browse your collection โ€” every card, your frames, banners, wishlist, and rendered profile card.
โ€ข Wish โ€” spend Tickets on gacha pulls straight from the browser (same odds and engine as /pull).
โ€ข Click any card for its full stats, grades, and history.

Sign in with Discord โ€” it's the same account, same cards, instantly in sync with the bot.

๐Ÿงช Sandbox (testers)

Admin-flagged testers can enter an isolated test realm with /sandbox on: no cooldowns, /sandbox pull100 for mass gacha testing, and everything gained is wiped on /sandbox off โ€” sandbox progress never touches the real economy (real cards are read-only, trades and clans are locked, and test mints don't consume real version numbers).