How to Play
Everything in Meliora, explained โ the numbers below are read live from the game's actual configuration, so this page is always accurate.
๐ด Getting started
Meliora lives in your Discord server. As people chat, card drops appear automatically
(every ~15 messages by default) โ three cards with grab buttons, first come first served. You can also
wish (gacha pull) with /pull in Discord or right here on the Wish page,
and buy an instant extra drop with /drop.
Every copy of a character is unique: it has a short code (like K7M2XA) you use in
commands, and a version number โ the 4th copy of a character ever minted is v4, forever.
Low versions (v1โv9) are the rarest flex in the game.
Start with /daily (resets midnight PST), grab drops fast, and check /help in Discord any time.
๐ฐ The three currencies
| Currency | Earn it from | Spend it on |
|---|---|---|
| ๐๏ธ Tickets | /daily (+5), battle wins (+2), clan war seasons | Wishes (1), extra drops (2), founding clans (25) |
| โจ Stardust | Burning cards, battles, /daily (+200) | Repairs, condition upgrades, training |
| ๐ Gems | /daily (+1), top-3 clan war placements | Frames, banners, and dye rolls in /shop |
The loop: Tickets acquire cards, Stardust maintains them, Gems beautify them.
Duplicate cards aren't dead weight โ /burn them into Stardust (rarer + better condition = more dust;
morphs pay 3ร).
๐ Rarities & versions
Five rarity tiers decide how often a character appears and its combat baseline:
| Rarity | Drop rate | Base power |
|---|---|---|
| C Common | 50% | 60 |
| R Rare | 30% | 72 |
| SR Super Rare | 13% | 86 |
| SSR Super Super Rare | 5.5% | 102 |
| UR Ultra Rare | 1.5% | 120 |
Rarity belongs to the character; the version number belongs to your specific copy. Version feeds the Vanity grade: v1โ9 = S, v10โ99 = A, v100โ499 = B, v500โ999 = C, v1000+ = F.
โญ Conditions & upgrading
Every card rolls a condition the moment it's claimed โ it never changes on its own:
| Condition | Roll chance |
|---|---|
| โโโโ Damaged | 10% |
| โ โโโ Poor | 20% |
| โ โ โโ Good | 40% |
| โ โ โ โ Excellent | 20% |
| โ โ โ โ Mint | 10% |
Condition drives the Purity grade (Mint = S โฆ Damaged = F). You can raise it one tier at a time
with /upgrade: โจ 250 to reach poor, 500 to reach good, 1500 to reach excellent, 4000 to reach mint.
๐ Stats: the five grades
Cards don't have fixed stats โ they're computed from five graded modifiers (S/A/B/C/F), so how you got a card matters as much as which card:
| Grade | Determined by |
|---|---|
| Vanity | Version number โ lower is better |
| Purity | Condition rolled at claim |
| Swiftness | How fast you clicked the grab button โ under 3s = S, over 30s = F (wishes get a neutral B) |
| Wellness | S when healthy, F when injured (0% durability) โ injured cards can't battle |
| Style | Cosmetics: dye = C, frame = B, frame + dye = A, โญ premium frame + dye = S |
These combine with the rarity baseline into Power, split into โ๏ธ ATK, โค๏ธ HP, and ๐จ SPD. A mint v1 UR grabbed in two seconds is a monster; a damaged v1500 common grabbed late isโฆ a pet.
โ๏ธ Battles
/battle @user card:CODE challenges someone to a duel. They accept and pick their own card
via a popup, then the fight simulates automatically: the faster card strikes first, hits vary, crits land at 12%.
The winner earns ๐๏ธ 2 + โจ 150 (loser gets โจ 75), and both cards lose durability (winner โ8, loser โ15). There's a 30-minute cooldown between battles.
Durability is Karuta-style wear: worn cards fight below their peak, and at 0% the card is ๐ค
injured โ benched until you /repair it (โจ 5 per point).
๐๏ธ Ranked matchmaking
/ranked join card:CODE puts you in a global queue. The matchmaker pairs you with an
opponent of similar skill and the battle resolves automatically โ the result (with any promotion or
demotion) is announced in the channel you queued from. No durability wear: ranked stakes are your
rating, not repair bills. The winner also gets ๐๏ธ 1.
Your visible rank is a tier โ Bronze โ Silver โ Gold โ Platinum โ Diamond โ Master โ shown by
/rank along with your record and peak. Under the hood a hidden MMR (Elo-style rating)
tracks how good we actually think you are; new players are calibrating for their first
10 matches and move between tiers faster.
The matchmaker is self-tuning: it starts by only pairing close ratings, widens its search the
longer you wait, and periodically adjusts itself from real results โ queue times, blowout rates, and how
often the favorite actually wins. If nobody suitable shows up within 30 minutes,
you're returned from the queue. Leave anytime with /ranked leave.
Seasons: the ladder runs in seasons with rewards paid automatically at the end โ everyone who
played enough matches gets a reward for their final tier, and top ladder placements earn stacking
bonuses (see the current season's payout table on the Ranked page). Between seasons
ratings soften back toward the middle and records reset, so every season is a fresh climb.
/ranked history (or the web ladder) shows anyone's recent matches.
๐ฎ Training & levels
/train card:CODE levels a card up to Lv10 through skill minigames.
Each attempt costs โจ 100 ร current level, paid up front โ win the game to level up,
lose and the fee is gone. Both the cost and the difficulty scale with level.
Games include the Memory Trial (memorize an emoji sequence โ longer and faster at high levels) and Quick Draw (strike within a shrinking reaction window). Different characters can have different minigames โ Neon Ronin cards, for example, always train with Quick Draw.
Levels add Power and scale ATK hard: a maxed card hits roughly twice as hard as Lv1.
๐ Morphs
Every mint has a 3% chance to roll a morph: a permanent, random recolor of the entire card โ a hue shift, sometimes with an abnormality: Black & White, Inverted, Sepia, or Vivid.
The recolor applies to everything โ art, badges, even applied frames. Morphs are announced with a ๐ callout when pulled or grabbed, marked ๐ everywhere, and burn for 3ร dust. Collectors keep them; pragmatists cash them in.
๐ผ๏ธ Frames, dyes & Style
Frames are ๐-bought items (/shop frames, /frame buy/apply/remove).
A frame replaces the card's rarity border with its own look, moves freely between your cards, and returns
to your inventory if the card is traded or burned.
| Frame | Price | |
|---|---|---|
| Starlight Veil | ๐ 25 | A shimmering border of captured starlight. |
| Sakura Bloom | ๐ 25 | Petals drift eternally around your card. |
| Neon Circuit | ๐ 35 | Straight out of the Neon Ronin underworld. |
| Ember Crown | ๐ 35 | Smolders with the Ember Court's blessing. |
| Abyssal Tide | ๐ 45 | Deep currents from the Abyssal Chorus. |
| Void Whisper | ๐ 45 | The Voidwalkers left this one behind. |
| Royal Gilded โญ | ๐ 60 | Hand-leafed gold for serious collectors. |
| Celestial Halo โญ | ๐ 80 | The rarest frame under the stars. |
Dyes are Karuta-style: you don't pick a color, you roll a random one with
/dye buy (๐ 3 Gems each). Every dye is unique โ a random color and
pattern (solid, gradient, stripes, speckle, glow, or dual) โ and there's a 1-in-100 chance of a
โฆ mystic dye, a rare holographic one-of-a-kind. Roll them, then /dye apply to paint a card
(and /dye inventory to see your unused ones). A dye travels with its card when traded.
Cosmetics feed the Style grade โ a โญ premium frame plus a dye hits Style S for a real power bonus.
๐ชช Profiles & banners
/profile renders your profile card: your equipped banner, avatar, currencies, clan,
and your best card as a showcase. You can see yours on the Collection page too.
Banners are ๐ cosmetics (Sakura Skies, Neon Nights, Abyssal Depths, Ember Throne, Void Dream, Celestial Dawn) โ buy with /banner buy (auto-equips) and switch any time with /banner equip.
๐ฏ Clans & war seasons
Found a clan for ๐๏ธ 25 (/clan create) or join one
(/clan join). Every ranked duel earns war points for your clan: +10
for a win, +2 for a loss.
War runs in 7-day seasons. When a season ends, the top clans are recorded in
history and every member of the top three is paid:
๐ฅ ๐๏ธ 30 + ๐ 20 ยท ๐ฅ ๐๏ธ 15 + ๐ 10 ยท ๐ฅ ๐๏ธ 8 + ๐ 5.
Then all scores reset and the next season begins. Check standings with /clan war.
๐ Flexible trading
/trade with:@user opens an interactive offer you both build together. Each side can add
any number of cards, Tickets, Stardust, Gems, unapplied frames, and
banners โ mix and match freely. (Dyes travel with whatever card they're already on; they can't be offered
loose.)
Two-step confirmation, so nobody accepts by accident:
| Step | What it does |
|---|---|
| ๐ Lock | Freezes your side of the offer. You can unlock any time to keep editing. |
| โ Approve | The final go-ahead โ and it stays disabled until both sides have locked, so you can't approve while still building. Both must approve for the trade to happen. |
Any edit to a locked deal clears both approvals, so there's no bait-and-switch. When both approve, the whole exchange runs as one atomic swap โ every card, coin, frame, and banner is re-checked as still available at that exact moment, so a stale offer can never go through half-completed.
Wishlist: track up to 10 characters with /wishlist add โ you get pinged
whenever one of them drops in a server you share with the bot.
Grab cooldown: you can grab a dropped card every 8 minutes โ choose wisely, and remember your claim speed is engraved into the card's Swiftness forever.
๐ Card history
Every card carries its full life story โ who minted it, how (pulled, grabbed, or gifted), its exact claim speed, and every trade it's ever been part of. It's an insert-only log, so provenance can't be faked.
See it two ways: /cardinfo code:XXXXXX in Discord for the k!ci-style summary, or click any card
on the website for the full ownership & trade timeline with usernames and dates. Great for
verifying a low-version card really is what a trader claims before you deal.
๐ Play on the web
You don't need to be in Discord to manage your collection. Right here on the site you can:
โข Browse your collection โ every card, your frames, banners, wishlist, and rendered profile card.
โข Wish โ spend Tickets on gacha pulls straight from the browser (same odds and engine as /pull).
โข Click any card for its full stats, grades, and history.
Sign in with Discord โ it's the same account, same cards, instantly in sync with the bot.
๐งช Sandbox (testers)
Admin-flagged testers can enter an isolated test realm with /sandbox on: no cooldowns,
/sandbox pull100 for mass gacha testing, and everything gained is wiped on
/sandbox off โ sandbox progress never touches the real economy (real cards are read-only,
trades and clans are locked, and test mints don't consume real version numbers).